Postmortem


What Went Right:

Things that went well were the story and the experience. At first, we were unsure about how to implement the story into an AR game. How could we convey this to the player and have it make sense? With this in mind, we decided on implementing the story by using text and canvas on Unity. With making the story text-based, we also were able to convey the story in a way that we wanted the story to be, as we could edit and change the content and flow of our story easily. In changing the direction of our game to try to portray a calming emotion as the core experience we changed our original mechanic: image tracked objects, to raycast: click and spawn. Along with the simple gameplay, the music,  colors, and environmental assets worked well together and took part in creating a calm experience.


What Went Wrong:

Things we had issues with was glitchy gameplay and our missed opportunity for implementing an interesting mechanic. Some glitchy gameplay includes, image recognition not reading, spawning the level on a tilt, navigation issues including not being able to go up ramps, non-connecting nav meshes, and the character not spawning with the level. All of these issues disrupt the flow of the game and it was difficult to fix these bugs having to constantly build every time something was changed. Originally we had a mechanic where objects like bridges and stairs would follow an image of that same type. We had to take it out because of how buggy it was where sometimes the image wouldn't read, and occasionally the image wouldn't be on the same area as the level.


Next Steps:

For the next steps, we would like to fix bugs and incorporate our original mechanic into the game. We would like to develop the story further and associate it more with the environment, like presenting events that you've previously read, and instead of just telling the story through a text canvas, we could also tell the story through player interaction and environment. Our levels as of now are very simple, as you go from chapter to chapter you are walking the same path going to the right. We could definitely create more diverse levels such as levels that go in different directions left, up, dow, and even make more objects/different ways the player can progress which could give more options to the player.

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