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BEEHIVE RAID

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Devlog

  • Process
    October 03, 2019 by JustinaY
    I began sketching what kind of look I wanted for my game. At first I wanted the game to be a vertical SHMUP where you are the bee going out to bring back honey for you hive. At this point I also want... Continue reading
  • Postmortem
    October 03, 2019 by JustinaY
    Triumphs: In my game, I think that I did well on my player feedback and really trying to get players to understand what is happening in the game. The one where it signifies levels is usually harder to... Continue reading
  • Game Journal
    October 03, 2019 by JustinaY
    Exercises: 5.1: Objects and Properties, 5.2: Behaviors , 5.3: Relationships , 5.4: System Dynamics , 6.2: Game Deconstruction GDW Chapter 8: Digital Prototyping: Effective Interface Design I found the... Continue reading
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