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Spooky Strategy

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Devlog

  • Postmortem
    September 12, 2019 by JustinaY
    Triumphs: We were successful in creating the cards of our game, they were simple and the drawing helped to image from each card helped to portray a monster that the players were collecting. We also ha... Continue reading
  • Playtest Notes/Video
    September 09, 2019 by JustinaY
    Playtest Notes: Attack each other makes it more fun and competitive Player that loses keeps one card Player that wns picks one card they need from loser’s pile Round1: Too overpowered if you have mo... Continue reading
  • Game Journal
    September 09, 2019 by JustinaY
    Game Design Workshop by Tracy Fullerton Week 1 & 2 Responses GDW Foreword/Preface/Introduction "How is it possible that the simple rules of chess and go continue to evolve new strategies and styles o... Continue reading
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